Inferno Valorant includes player boxes, skeletons, names, distance and chams. Its full and corner boxes give two ways to outline an opponent, while chams colour the character. Here is what those Valorant wallhack features display and how their drawings differ from the cheat’s separate aimbot.
Player boxes and skeletons
Full boxes outline a player continuously. Corner boxes leave the sides open and draw the corners. Both styles are named for Inferno Valorant. A skeleton drawing follows the body structure, so it presents a different outline from the rectangle around the player.
A box encloses the figure as a whole, making its outer boundary easy to identify. Skeleton lines show how the body is arranged within that boundary. With two players overlapping in your view, following each connected body shape helps separate one person’s posture from the other person’s rectangle.
A full outline and a corner outline can enclose the same player. The full outline joins the edges into a rectangle, while the corner version leaves more space between the marks. That changes how much of the surrounding view is covered by lines. It does not create a second player or select an aimbot target. A comparison of the two styles should therefore focus on the boundary they draw around that one person.
Skeleton ESP gives a different kind of shape. Its connected body points distinguish a torso from an arm or leg, whereas the box marks an outer area. When a player changes posture, the body arrangement is what the skeleton represents. Looking at the skeleton inside a box can help relate the figure's posture to its position in the scene. Neither drawing supplies a prediction of what that opponent will do next.
Names and distance text
Name ESP adds a player name. Distance text adds a measure of separation, with placement beside the player drawing, at its top or bottom, or with the name. Placement changes the arrangement of the drawing. It does not imply that moving the text changes the distance being represented.
A name is useful when two drawings sit close together, because it gives each marker an identity. Distance adds the separation from that player. You can read the identity and the number together without interpreting a colour or guessing distance from the size of the figure alone.
For two players standing close together in your view, name text identifies which marker belongs to which person. The distance reading adds another distinction: nearby on screen does not necessarily mean nearby in the game world. One player can be behind the other along your viewing direction. Their drawn figures may overlap while their distances differ. Reading each name with its own marker avoids treating the overlapping drawings as one subject.
Distance placement controls where that number sits around the player. Above and below reserve different spaces from a side position; placing it with the name groups the text together. This is a layout decision within the player ESP. Moving the number does not move the player, alter the measurement or change which body part the aimbot selects. Those distinctions remain useful even when both aiming and ESP appear in one menu.
What chams add
Chams affect the appearance of the marked character. Inferno lists Red Glow, Green Glow, Glossy Red, Lime, Yellow Glow and Pink. A chams colour is distinct from a box style: one colours the character and the other draws an outline around them.
Red Glow and Glossy Red use similar colour words but describe different appearances. Glow emphasises a luminous treatment, while glossy describes the finish of the coloured character. The names do not assign team or visibility states. Show Ghost is also named, but its behaviour needs clarification before it can support a more detailed description.
Chams colour the character shape. The colour can cover more of the figure than a thin rectangle around it, so chams and box ESP do not produce the same kind of mark. A coloured torso is part of the character drawing; a line around the torso's surrounding area belongs to the box. Keeping those shapes separate makes it easier to describe exactly what you see when comparing the named features.
A colour choice also differs from a text field. Pink or Lime describes the appearance of the character, while a player name identifies the subject. Neither colour name supplies a number for distance. These elements can complement one another because they communicate different things. The published colour list does not define a special meaning for every shade, so we do not turn the names into an enemy classification system.
ESP and aimbot are separate features
Head, chest, stomach and closest bone are Inferno’s named aimbot choices. A head target directs aiming higher on a standing figure than a stomach target. ESP can draw that entire person at the same time. Choosing the body destination and choosing how to draw the figure remain independent decisions in the feature comparison.
Our Valorant cheat guide explains the wider offering. This article focuses on the player drawings confirmed for Inferno Valorant. Its Windows 10 and Windows 11 support should be read as the requirements for that product.
Consider a crosshair pointing between two opponents. ESP can draw both players while an aiming decision still needs to identify one target and a body point on that target. The player drawings alone do not answer either question. Head, chest and stomach are body destinations; full box and corner box are drawing styles. Confusing those two lists would make an ESP preference sound like an instruction for the aimbot.
The closest bone entry is also an aiming term, rather than another ESP outline. A skeleton may draw several body points at once. Aimbot uses a selected point as its aiming destination. Showing a set of connected bones and choosing one point from a body have different purposes, even though both refer to the same player. The connected body remains visible as a complete drawing while aim follows one selected point.
Inferno and the Valorant Spoofer
The Valorant Spoofer is a separate product with its own system and regional limits. Its requirements and purpose should not be transferred to Inferno. Buying or reading about one does not establish that the other is included, and an ESP feature description does not make a claim about spoofing.
For the ESP comparison, concentrate on the drawings themselves: the outer box, connected skeleton, player name, distance position and chams appearance. These determine what you can read around a player. The Spoofer has a different purpose, so its system and regional limits belong to its own product requirements rather than the ESP explanation.
Compare the current products in our Valorant cheats category, then read the requirements for the exact cheat you intend to buy.

