Surch Cheats
Category

Fortnite Cheats & Hacks for PC

What to know before using Fortnite cheats →

Category details

About our Fortnite cheats

Read how our aimbot and ESP features work, then choose the cheat and access period you need.

View cheats and prices

Products available

2

Starting from

$5.99

FAQ answers

3

Compare Inferno and Nebula Private

Our Fortnite cheats include Inferno and Nebula Private. Inferno names per weapon aimbot configurations, triggerbot, player ESP, radar and item ESP. Nebula Private names aimbot, player ESP and item ESP. Inferno's detailed controls belong to Inferno; Nebula does not inherit its triggerbot or radar simply because both products appear in the same category. Choose the product by its own features and access periods.

We show current prices on the cards above. Each card opens the exact software page, where you can choose a subscription duration and read its requirements. The sections below explain Inferno's more detailed feature description and distinguish it from Nebula's broader description. Our Fortnite buying guide covers these differences at greater length if you want to read about the functions before opening a product.

Per weapon aimbot configurations

Inferno allows different aimbot configurations for different weapons. A weapon used at short distance and one used across a longer sightline need not share the same configuration. The named controls include prediction, smoothing, deadzone, FOV and maximum distance. Two aim keys are also described. These are individual aimbot controls, rather than a single claim that every weapon aims in the same way.

FOV defines an angular targeting area around the crosshair. Maximum distance limits how far away a target can be. An enemy can be close to the crosshair on screen while standing far away in the map, so the two limits answer different questions. A larger FOV does not automatically mean a longer distance, and a greater distance does not necessarily make the targeting area wider.

Smoothing changes how abruptly the crosshair moves towards the target. Deadzone limits movement close to the aiming point, while prediction accounts for a moving target and shot travel. An enemy sprinting sideways across open ground changes position during the shot's flight. Those controls therefore affect the transition, the small corrections near the target and the position used when aiming ahead of movement.

Visibility, team and wounded filters

Inferno offers visibility, team and wounded filters. A teammate standing beside an enemy can be just as close to the crosshair, while a knocked opponent lies lower to the ground than a standing player. The filters let the aimbot distinguish those states. Visibility adds a separate condition for an enemy behind cover or in an open sightline, alongside the FOV and distance limits.

During a fight, a standing enemy and a knocked player can occupy almost the same part of the screen. A player state filter separates those subjects by state, while FOV separates them by position relative to the crosshair. The selected weapon's configuration and the enabled filters together determine which conditions the aimbot uses. We keep each condition tied to its own name so its purpose remains clear.

Triggerbot hitboxes and delay

Inferno's triggerbot provides hitbox, delay and activation key controls. The hitbox determines which body region qualifies for the firing condition, the delay adds a configured wait, and the key controls activation. Aimbot moves towards the selected target while triggerbot handles firing. Nebula lists aimbot, player ESP and item ESP without Inferno's triggerbot controls.

A hitbox choice determines which body area is relevant to the firing condition. Delay adds a wait before the configured firing action. The activation key determines when the triggerbot is active. These controls let you distinguish a target passing through the crosshair from a target followed by aimbot movement. A delay value is a configuration value, rather than a tested reaction time or accuracy score.

Player ESP and visible player states

Inferno's player ESP distinguishes player states and colours, including knocked players, teammates and NPCs. A marker for a knocked opponent describes a different state from a marker for a standing opponent. A teammate colour separates an ally from an enemy. The function is more specific than drawing every character identically, because the state and colour belong to the marked subject.

Player ESP follows bodies, while item ESP marks loot. An opponent can stop beside a dropped weapon and then move away, leaving the item on the ground. During the pause, the body drawing and item text can overlap. Once the player moves, the changing name and skeleton separate from the stationary weapon marker, making the two positions easier to distinguish.

Radar radius, player size and orientation

Inferno names a radar with player size, radius and orientation controls. Radar places player positions in a separate spatial view instead of drawing every position directly over the main scene. Radius concerns the extent of that view. Player size changes the marker size, while orientation determines how the view is aligned. These controls change different aspects of the radar drawing.

Two enemies can stand on opposite sides of you while only one is within the camera view. A radar can represent their positions within its own view, while player ESP relates a drawing to a character in the scene. Increasing a marker's size does not move the enemy closer. Changing the radar radius changes the area represented, rather than changing the enemy's actual distance.

Item rarity, materials and amounts

Inferno's item ESP names rarity, materials, item names, amounts and distance. An item name identifies the object. Rarity identifies its rarity level. Amount concerns quantity, while distance concerns where it is relative to you. A material marker is therefore different from a player marker, and an amount beside a material is different from a health value beside a character.

Several items can lie together after a fight. Their names and rarity distinguish the objects within that group, while distance places the group in relation to your position. These fields describe loot already marked by item ESP; they do not imply automatic collection or inventory management. Nebula names item ESP too, but its broader description does not establish every Inferno field or filter.

Choose the feature set and duration

We keep Inferno's detailed configuration controls attached to Inferno and Nebula's confirmed functions attached to Nebula. That makes the product choice easier to judge: triggerbot and radar are explicit reasons to read Inferno's page, while Nebula's page concerns its own aimbot, player ESP and item ESP. Neither name is evidence of an account protection guarantee or a measured performance result.

Open our Fortnite product cards for current prices and access periods. Read the buying guide below for a fuller explanation of per weapon aimbot, triggerbot, radar and item ESP. Choose the exact software you want, then check the requirements and duration on that product page before placing your order.

Common questions

Frequently Asked Questions

Does Nebula include triggerbot?

Triggerbot is unconfirmed for Nebula. Inferno names it explicitly, with a trigger delay, hitbox selection and a key for activation.

Is item ESP automatic pickup?

No. Item ESP draws supported items. A rarity or distance filter does not establish automatic pickup.

Where can I see Fortnite cheat prices?

The cards show current prices. Each product has its own access periods, so compare the duration for Inferno or Nebula rather than treating every price as the same purchase.

Choose your Fortnite cheat

Open the cheat you want to compare its access periods and current price. Account purchases are identified separately.

View cheats and prices

Author: VyrexCode