Rainbow Six Siege Cheats & Hacks for PC
What to know before using Rainbow Six Siege cheats →
About our Rainbow Six Siege cheats
Read how our aimbot and ESP features work, then choose the cheat and access period you need.
Products available
3
Starting from
$3.99
FAQ answers
3
Compare Inferno, Diamond Lite and Vega
Our Rainbow Six Siege cheats include Inferno, Diamond Lite and Vega. Inferno names aimbot with target controls and detailed player ESP. Diamond Lite names player and gadget ESP. Vega names aimbot and player ESP with a broader description. Diamond Lite's gadget ESP does not imply aimbot, and Vega does not automatically include every control described for Inferno. Each card leads to the exact product and its access periods.
We show the current purchase prices above. Use the sections below to understand the differences between aiming at an operator, drawing that operator and marking a gadget. Those are separate functions even when they concern the same room. Our Siege buying guide goes into greater depth, while each product page holds the requirements and purchase duration for that software.
Inferno's aimbot key and target lock
Inferno provides an activation key, target bone, nearest bone selection and target lock until the key is released. The key engages the aimbot, and target lock retains the selected operator during that hold. Bone selection chooses the body point followed on the operator. A moving defender can therefore remain the target while their head or torso shifts position across the doorway.
Two operators crossing an entrance can briefly overlap. Target lock retains the selected operator rather than treating the overlap as a reason to follow the other body. Releasing the aiming key ends that lock condition. Within the selected operator, bone selection determines the point towards which the crosshair moves, so a crouch can lower the aiming destination without changing the player being followed.
Nearest bone selection differs from always using one fixed bone. As the operator crouches or leans, the relative positions of the head, chest and other body points change. A fixed target continues to refer to its named point. Nearest bone selection uses a body point close to the aiming position. The surrounding doorway or wall remains cover, rather than becoming the aimbot target.
FOV, smoothing and sensitivity
Inferno provides FOV, smoothing and sensitivity controls. FOV defines the targeting area around the crosshair, smoothing changes the transition towards the target, and sensitivity adjusts the aiming response. A defender near the edge of the opening can qualify inside the FOV while the crosshair is still moving towards them. The size of the eligible area and the speed of the transition affect different stages of targeting.
An operator near the edge of the screen can fall outside the aimbot's FOV even when the body is visible in the game scene. Another operator near the crosshair can qualify with a much smaller turn. Once selected, the target's movement continues to change the aiming destination. Smoothing affects the transition towards that moving point rather than enlarging the targeting area itself.
Boxes, skeletons and snaplines
Inferno's player ESP includes boxes, skeletons and snaplines, with thickness controls for skeletons and snaplines. A box frames an operator's body. A skeleton draws the connected bones and makes the posture visible. A snapline draws a line towards the marked player. These drawings can point to the same operator while presenting the position in different ways.
Skeleton thickness changes the width of the bone lines. The snapline control widens or narrows the line pointing towards the operator. Neither control changes an operator's distance or health. A crouched operator has a different skeleton shape from a standing one, while the box still frames the occupied body area. Those distinctions explain what changes in the drawing without inventing another gameplay function.
The word wallhack often refers to seeing operators beyond ordinary visibility. The named functions here are player ESP drawings. A skeleton attached to an operator does not make a wall transparent to bullets, and a snapline does not fire the weapon. Aimbot movement remains a separate function from the box, bones and line used to mark the player.
Health and operator icons
Inferno displays HP and operator ability icons, with an icon size control. HP reports the marked player's remaining health, while the icon identifies operator information beside the body drawing. A defender can take damage without moving from cover, changing the health value at the same position. Increasing icon size makes the symbol occupy more space near the player's other ESP details.
An operator icon follows the player's information, while a placed gadget can remain in a room after its operator leaves. Inferno supplies operator icons in player ESP, and Diamond Lite separately lists gadget ESP. Around a doorway, that means the player's icon can move upstairs with the body while a device stays near the entrance. Those positions need not remain together.
Diamond Lite player and gadget ESP
Diamond Lite draws player ESP and gadget ESP. A defender can move through a room while a deployed device stays near a door. The player marker follows the operator, and a supported gadget marker locates the device. From outside the room, both can overlap until the defender steps away, revealing two distinct positions around the same entrance.
Diamond Lite does not list aimbot or individual gadget timers. Choose it for the player and gadget ESP it describes. Inferno supplies the key activation, bone selection and target lock controls discussed above, while Vega lists aimbot and player ESP more broadly. We keep each product's description attached to its own purchase card so the selected software matches the functions you want.
Saving and sharing Inferno configurations
Inferno lets you save, load, delete and share configurations. Saving retains your selected values, and loading applies a saved setup again. After changing several aiming or ESP controls, a saved configuration gives you an earlier set of values to return to. Sharing passes the configuration to another user of the same software, while deleting removes a saved setup you no longer need.
A saved configuration can preserve a chosen way of using the named controls, but it does not prove that the same values suit every player or situation. A small skeleton thickness and a larger operator icon change different parts of the drawing. We explain those controls individually so a saved configuration remains a collection of chosen values, rather than a promise of a particular match result.
Choose the exact Siege subscription
Our three products have distinct descriptions. Inferno is the page to read for its detailed aimbot controls, operator ESP and configuration functions. Diamond Lite is the page for its player and gadget ESP. Vega describes its own aimbot and player ESP; its broader headings do not establish that it has every Inferno control or Diamond Lite gadget function.
Open the relevant product card for its current price, requirements and access period. Our Rainbow Six Siege buying guide below explains the same distinctions before purchase. Cheats can lead to account sanctions, and neither the product name nor the length of a subscription establishes protection against those sanctions.
Frequently Asked Questions
Does Diamond Lite have aimbot?
Its current public description confirms player ESP and gadget ESP, without confirming aimbot.
Which Siege cheat names target lock?
Target lock is named for Inferno. Its stated condition lasts until the activation key is released; the bone selection is a different control.
How should I compare Siege prices?
Each card belongs to a different cheat. Open that product to compare its access periods, rather than assuming a Diamond Lite price buys Inferno or Vega features.
Choose your Rainbow Six Siege cheat
Open the cheat you want to compare its access periods and current price. Account purchases are identified separately.


